Manim Graphics Program

Everything the academy ships, in one place: what you can use today, what is being built right now, and what comes next. It is built in the open, so nothing here is a promise without a status.

Coming soonThe program is still being recorded. Join the wait list and we will tell you the day the first lesson goes up.

A platform being built in the open.

Nothing here is finished, and that is the point. You get in at the bottom of the price and watch each piece land.

F-01

The first class

Building

Install Manim and render your first Hello world, then see how a scene works inside and check what stuck with a short quiz. Free, forever, no account needed.

F-02

Weekly templates

Building

A new drop-in Manim scene every week: transitions, plots, proofs. Copy, tweak, ship.

F-03

Auto-updates

Building

The guide keeps itself current as Manim and its plugins change. You never read a dead snippet.

F-04

Plugin guides

Planned

Hands-on walkthroughs for the astronomy, physics, math and voiceover plugins.

F-05

YouTube collab directory

Planned

A running list of channels open to collaborations, with what they cover and how to reach them.

F-06

Monthly tips calls

Planned

Live calls to trade tricks, review each other's scenes and find new things worth building.

F-07

Challenge leaderboard

Building

Ranked Manim challenges with prizes. Recreate a target, submit the code and the render, fastest faithful build wins.

Manim from scratch, in eight videos.

One run from an empty file to a finished video, in order. None of it is recorded yet: the first class already has its scene and quiz to try, and the rest lands lesson by lesson.

01

Install Manim, write the smallest scene that draws something and render it to an mp4.

02

How a scene works

Unreleased12 min

What Manim does between your file and the mp4: classes, Scene, Mobject and Animation, and why construct runs on its own.

03

Mobjects, the pieces you move

Unreleased24 min

Shapes, text and images as objects: position them, group them, and stop fighting the coordinate system.

04

Animations and timing

Unreleased27 min

Create, Transform, FadeIn and friends, plus the run time and easing that decide whether a beat lands.

05

Math that reads well on screen

Unreleased22 min

LaTeX without the pain: equations, aligned steps, and highlighting the one term the viewer has to follow.

06

Graphs, axes and data

Unreleased26 min

Plot a function, animate a parameter, and keep the axes honest while the camera moves.

07

Camera work and 3D scenes

Unreleased29 min

Move the camera with intent: orbits, zooms and the handful of 3D setups worth reusing.

08

Voiceover and sound

Unreleased21 min

Script a narration, sync the animation to it, and mix the audio so the video holds attention.

09

Ship the video

Unreleased19 min

Render settings, quality flags, thumbnails and the export checklist for YouTube and short form.

How to read the statuses.

Live

Already shipped and usable today. The first class will sit here once it is recorded, and it stays free whether or not you ever take a plan.

Building

Work in progress with a date in sight. These land during your membership, not after it.

Planned

Committed, scoped, and waiting its turn. Members help set the order, so the loudest need moves up.

Get in before the price moves.

Founding members pay once and keep every piece of the program, the parts that are live and the parts still being built.